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Direct messages

The app supports two chat modes:

  • Direct messages: Encrypted point-to-point messages to individual contacts
  • Channel messages: Broadcast messages to shared channels (see Channels)

This page covers direct messaging. For channel chat, see the Channels documentation.

From the Contacts screen, tap any Chat-type contact to open the ChatScreen.

  • Title: Contact name
  • Subtitle: Current routing path label (e.g., “2 hops”, “flood (auto)”, “direct (forced)”) and unread count. Tapping the subtitle shows the full path details.
  • Action button:
    • Overflow menu (⋮ icon): Contains Routing, Info, Telemetry, Settings, and Clear Chat. Routing opens the routing sheet where you can switch between Auto, Direct, and Flood routing and manage recent paths (hop count, round-trip time, age, success count, color-coded by repeater). Info shows a dialog with contact type, path, GPS coordinates, and public key.
  • Scrollable list with newest messages at the bottom
  • Outgoing messages: Right-aligned, primary color background. Failed messages change to a red-toned error container background
  • Incoming messages: Left-aligned, grey background with a colored avatar (initial letter or first emoji of sender name; color is deterministic from a hash of the sender name)
  • Bubble width capped at 72% of screen width
  • Hyperlinks rendered as tappable green underlined text
  • Pinch-to-zoom: Two-finger zoom (0.8x–1.8x) and double-tap to reset
  • Jump to bottom: Floating button appears when scrolled away from the bottom
  • Lazy loading: Scrolling to top loads older messages from storage
  • GIF button (left): Opens GIF picker bottom sheet
  • Translation button (optional, between GIF and text field): Shown only when translation is enabled in App Settings. Tap to configure outgoing-message translation language and on/off toggle.
  • Text field (center): Auto-capitalization, enforces UTF-8 byte limit in real-time
  • Send button (right): Submits the message
  • On desktop: Enter/Numpad Enter also submits
  • When a GIF is selected, the text field shows an inline GIF preview with a dismiss button
TypeWire FormatDisplay
Plain textRaw UTF-8 stringInline text with link detection
GIFg:<giphy-id>Inline GIF image from Giphy CDN
Location pinm:<lat>,<lon>|<label>|...Location icon + label; tap to open map
Reactionr:<hash>:<emoji-index>Applied to target message as emoji pill

Outgoing messages display a status indicator:

StatusIconMeaning
PendingGrey double-checkQueued, waiting for device to transmit (visually identical to Sent)
SentGrey double-checkDevice confirmed transmission (visually identical to Pending)
DeliveredGreen double-checkRemote node acknowledged receipt
FailedRed XAll retries exhausted

When enabled in App Settings, additional metadata appears inside each bubble:

  • Timestamp (HH:MM)
  • Retry count (e.g., “Retry 2 of 4”) — only shown for outgoing messages where at least one retry has occurred
  • Status icon (outgoing only)
  • Round-trip time in seconds (if delivered)
  • Direct messages: 156 bytes (UTF-8) — enforced in real-time by the input formatter
  • Channel messages: 160 minus sender name length minus 2 bytes for the "<name>: " prefix
  • Over-length paste shows a snackbar error

Only one message per contact can be in-flight at a time (to avoid overflowing the firmware’s 8-entry ACK table). If you send multiple messages rapidly, they are queued and sent sequentially — each waits for the previous one to be delivered, fail, or exhaust retries before transmitting.

When a direct message is sent:

  1. The app computes an expected ACK hash: SHA256([timestamp][attempt][text][selfPubKey])[0:4] — matching the firmware’s hash calculation. If SMAZ compression is enabled, the compressed text (not the original) is hashed
  2. On device acknowledgment (RESP_CODE_SENT), the message transitions to “sent” and a timeout timer starts
  3. Timeout duration: Preferably from the ML timeout prediction service; otherwise from the device’s own est_timeout in RESP_CODE_SENT (clamped to the physics range); otherwise calculated from LoRa airtime physics: 500 + (airtime × 6 + 250) × (pathLength + 1) ms for direct paths, 500 + 16 × airtime ms for flood (airtime is estimated from the radio’s current spreading factor, bandwidth, and coding rate). The result is capped at 45 seconds.
  4. On timeout, the message is retried with exponential backoff: 1000 × 2^retryCount ms (1s, 2s, 4s, 8s, 16s…)
  5. Max retries: Configurable (default 5, range 2–10)
  6. After max retries, the message is marked “failed” — but a 30-second grace window remains during which a late ACK can still resolve the message to “delivered”
  7. If Clear Path on Max Retry is enabled (App Settings), the contact’s stored routing path is automatically cleared when max retries are exhausted
  8. Auto route rotation: When enabled (and no manual path override is set), the retry service uses a diversity window to avoid re-using recently tried paths, cycling through known routes on each attempt

Long-press a failed message → “Retry” to re-send using the current routing settings.

Add emoji reactions to incoming messages (not your own):

  1. Long-press (or right-click on desktop) a message
  2. Select “Add reaction” from the context menu
  3. Choose from quick emojis (thumbs up, heart, laugh, party, clap, fire) or browse the full emoji picker
  4. Reactions appear as pills below the message bubble with emoji and count
  5. Pending reactions show at 50% opacity with a spinner
  6. Failed reactions show a red retry icon (tap to retry)

Context Actions (Long-Press / Right-Click)

Section titled “Context Actions (Long-Press / Right-Click)”
ActionAvailabilityDescription
Add reactionIncoming messages onlyOpens emoji picker
View pathAll platforms: long-press/right-click menuShows message routing path
CopyAll messagesCopies text to clipboard
TranslateIncoming messages only (when translation is enabled and not yet translated)Translates the message on-demand using the on-device model
Mark as UnreadIncoming messages onlyMarks this message and all subsequent incoming messages as unread
DeleteAll messagesRemoves locally (not from mesh)
RetryFailed outgoing messagesRe-sends the message
Open chat with senderRoom server chatsOpens 1:1 chat with the message sender